Onirique - Short Film

Vignettes in collaboration with Clint Rea, Juan Barquet, and Dan Frantz

  • Library Int

    Responsible for all modeling elements

    The books were made with multiple variants with many texture variants. They were bundled into many different configurations that could fit into each shelf and instanced randomly in Houdini. The books on the ground were dressed after running an RBD simulation for a more organic placement

  • Library Ext
    Responsible for all modeling elements

    This environment was inspired by a Swiss Symbolist painter Arnold Böcklin and his painting “Isle of the Dead.”

  • Lab Int
    Responsible for all modeling elements

    Hard-surface sci-fi inspired models all done in Maya


Seussian RV

Personal Project

Translated one of Paul Mager’s concepts from the Lorax from 2D to 3D

Concept by Paul Mager


Renderman Woodville Judge (2019)

Studio: Pixar Animation Studio (during internship)

Provided the tree house model that was created during my internship at Pixar and was on the judging panel for the 2019 Pixar Renderman Shading Challenge

Programs used: Maya


Venice Canal

Studio: Pixar Animation Studio (during internship)

Collaborative project between the PUP (Pixar Undergraduate Program) interns, I did scene assembly, hero layout dressing, and modeling


Star Wars: Battlefront Official Playstation Holiday Commercial

Studio: The Mill

For this commercial spot, I was tasked to remodel the body of the Xwing asset provided by Dice, model the interior cockpit of the Xwing, model panelling on the side of the AT-AT during the explosion, sculpt all of the snowy Hoth terrain, and set dress all of the assets along the trenches of the terrain.


Damien Angel

Studio: The Mill

This angel was created for a promo spot for A&Es new show Damien. Sketched reference at the MET and sculpted in Zbrush under the mentorship of Paul Liaw


Boeing Satellite Concept

Studio: The Mill

This Satellite project was a future concept from Boeing, modeled and programed the mirror placements in Maya via Python