Onirique - Short Film
Vignettes in collaboration with Clint Rea, Juan Barquet, and Dan Frantz
Library Int
Responsible for all modeling elements
The books were made with multiple variants with many texture variants. They were bundled into many different configurations that could fit into each shelf and instanced randomly in Houdini. The books on the ground were dressed after running an RBD simulation for a more organic placement
Library Ext
Responsible for all modeling elements
This environment was inspired by a Swiss Symbolist painter Arnold Böcklin and his painting “Isle of the Dead.”
Lab Int
Responsible for all modeling elements
Hard-surface sci-fi inspired models all done in Maya
Seussian RV
Personal Project
Translated one of Paul Mager’s concepts from the Lorax from 2D to 3D
Concept by Paul Mager
Renderman Woodville Judge (2019)
Studio: Pixar Animation Studio (during internship)
Provided the tree house model that was created during my internship at Pixar and was on the judging panel for the 2019 Pixar Renderman Shading Challenge
Programs used: Maya
Venice Canal
Studio: Pixar Animation Studio (during internship)
Collaborative project between the PUP (Pixar Undergraduate Program) interns, I did scene assembly, hero layout dressing, and modeling
Star Wars: Battlefront Official Playstation Holiday Commercial
Studio: The Mill
For this commercial spot, I was tasked to remodel the body of the Xwing asset provided by Dice, model the interior cockpit of the Xwing, model panelling on the side of the AT-AT during the explosion, sculpt all of the snowy Hoth terrain, and set dress all of the assets along the trenches of the terrain.
Damien Angel
Studio: The Mill
This angel was created for a promo spot for A&Es new show Damien. Sketched reference at the MET and sculpted in Zbrush under the mentorship of Paul Liaw
Boeing Satellite Concept
Studio: The Mill
This Satellite project was a future concept from Boeing, modeled and programed the mirror placements in Maya via Python